c# - Xamarin-Monogame cross platform on Windows, using Visual Studio -
i trying organize monogame project in way simplify cross-platform targeting. however, since working on windows, xamarin studio doesn't offer "monogame universal app" or "monogame/ios" templates, templates shared projects , android projects:
xamarin studio on windows not include ios templates. developers working on windows need add code files project-specific android project or manually add either pcl or shared code project.
since monogame project, feel of game logic , drawing should abstracted through monogame classes. if create new android solution in xamarin studio, creates single project contains main activity
along game
class references mono.android
, opentk
directly. furthermore, included about*.txt
files imply should accessing resources through designer-built resource
class, tied directly android.
otoh, if create "shared monogame xamarin project" in xamarin studio, it's empty (only game1
template class, not reference monogame, doesn't compile @ all).
is there walkthrough/template creating shared monogame project, content can processed differently each target platform?
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