c# - Unity3D-2D: Setting Time.timeScale to 0 for a certain public prefab until positioned? -


so have button in game spawns "tower" @ given location. tower, when spawned, acts , can drag around using drag script.

i wonder how can set time.timescale 0 when first spawn tower (only prefab) untill click again set it's position.

also after click on button want enable dragging script, set position , after click mouse disable dragging script. way can make sure players don't reposition towers damage.

using unityengine; using system.collections;  public class spawntower : monobehaviour {      public gameobject frozenobject;     public transform prefab;     public void onclickspawn()     {         (int = 0; < 1; i++)         {             instantiate(prefab, new vector3(i * 2.0f, 0, 0), quaternion.identity);         }     }      //this part here on not work! says getcomponent<>() method not valin in given context     public void onclick()     {         if (input.getmousebuttonup(0))         {             getcomponent<dragenemy>.enabled = false;          }     } } 

note part doesn't work

and dragging script reason can't referenced disabled.

using unityengine; using system.collections;  [requirecomponent(typeof(boxcollider2d))]  public class dragenemy : monobehaviour {     private vector3 screenpoint;     private vector3 offset;      void onmousedown()     {          offset = gameobject.transform.position - camera.main.screentoworldpoint(new vector3(input.mouseposition.x, input.mouseposition.y, screenpoint.z));     }      void onmousedrag()     {         vector3 curscreenpoint = new vector3(input.mouseposition.x, input.mouseposition.y, screenpoint.z);         vector3 curposition = camera.main.screentoworldpoint(curscreenpoint) + offset;         transform.position = curposition;     } } 


Comments

Popular posts from this blog

gridview - Yii2 DataPorivider $totalSum for a column -

java - Suppress Jboss version details from HTTP error response -

Sass watch command compiles .scss files before full sftp upload -