ios - UIButton in PaintCode (Swift) -


so i've been playing around paintcode , stylekits in xcode. made button, created uiview it's own subclass, , shows fine in viewcontroller , on device. however, want transform uiview uibutton, want code execute when it's tapped. how go doing this?

thanks guys , have 1 :)

i use paintcode's uiimage method, , use uiimage uibutton's image. here's code use, in objc, should converted swift.

paintcode's generated code - stuff don't need write (pretend class called paintcodeclass):

+ (uiimage*)imageoficon {    if (_imageoficon)         return _imageoficon;      uigraphicsbeginimagecontextwithoptions(cgsizemake(30, 30), no, 0.0f);     [paintcodeclass drawicon];      _imageoficon = uigraphicsgetimagefromcurrentimagecontext();     uigraphicsendimagecontext();      return _imageoficon; } 

and code:

uiimage *image = [paintcodeclass imageoficon]; uibutton *button = (initialize, set frame, etc) [button setimage:image forstate:uicontrolstatenormal]; 

some people better:

[button setbackgroundimage:image forstate:uicontrolstatenormal]; 

instead of that, if wanted to, do:

[button addsubview:whateverthepaintcodeviewiscalled]; 

but wouldn't behave button - don't want that.


Comments

Popular posts from this blog

gridview - Yii2 DataPorivider $totalSum for a column -

java - Suppress Jboss version details from HTTP error response -

Sass watch command compiles .scss files before full sftp upload -