c# - Xamarin-Monogame cross platform on Windows, using Visual Studio -


i trying organize monogame project in way simplify cross-platform targeting. however, since working on windows, xamarin studio doesn't offer "monogame universal app" or "monogame/ios" templates, templates shared projects , android projects:

xamarin studio on windows not include ios templates. developers working on windows need add code files project-specific android project or manually add either pcl or shared code project.

since monogame project, feel of game logic , drawing should abstracted through monogame classes. if create new android solution in xamarin studio, creates single project contains main activity along game class references mono.android , opentk directly. furthermore, included about*.txt files imply should accessing resources through designer-built resource class, tied directly android.

otoh, if create "shared monogame xamarin project" in xamarin studio, it's empty (only game1 template class, not reference monogame, doesn't compile @ all).

is there walkthrough/template creating shared monogame project, content can processed differently each target platform?


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